by Charles Dickens
A convict rises out of the marsh mist and threatens a boy into stealing food and a file — the first fear of Pip's life, and the last thing he expects to matter again. What follows is a story about being lifted somewhere you don't belong: a summons to play at the stopped-clock house of the imperious Miss Havisham, an education in longing from her ward Estella, and then, with no warning and no name attached, a sudden fortune that promises to make him a gentleman. Saylia's playable adaptation puts you inside that climb — freeze under Miss Havisham's testing gaze in a room where every mirror has been covered, learn exactly how little affection has to do with being loved, and decide, turn by turn, whether the great expectations you were handed are actually the ones you wanted.
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